I 3D modeled, textured, rigged, and animated a "rebooted" version of a droid character from the 2003 Star Wars: Knights of the Old Republic. The character is an derelict droid roused from a centuries-long hibernation within ancient, supernatural tombs. This is one of the first projects I did final rendering with Path Tracing in Unreal Engine, and I'm really impressed with how it made my droid look, existing within a terrain I quickly kitbashed together using basic modeling, Quixel megascan textures, rocks, foliage, and decals. This droid will be seen in action in a few animated & live-action fan films coming out, so far, in 2026-2027.