This is a kitbash modeling exercise I nearly completed as a means to both practice the modeling technique and develop a 3D asset for an existing developing project I am attached to. The pieces bashed into the project were sourced from 3D Artist "JROTools" Jonas Ronnegard. I purchased his 3D Artist & Asset Mega-Bundle, which I find EXTREMELY valuable across multiple programs- Maya, Zbrush, Substance Painter, and Photoshop to name the most prominent. What I took away from the exercise the most was that you can create exponentially more the more freely you let yourself think abut each kitbash piece. Don't just drag and drop pieces from the same asset pack together. Be confident in adjusting scale, deleting parts of a mesh, or bashing together smaller parts to further bash. The more unrecognizable the parts that put together the overall asset's form, the better.
The hover-sailer, within the MINNOWZ universe, is the signature mode of transportation for our main character around their hometown fishing village. Built from the base of a discarded surfboard, components from decades of junked machines form an agile & stylish vehicle that allow the main character to sail faster than the more cumbersome fishing boats that saturate the trawling waters.





















