"MINNOWZ" Hover-Sailer Kitbash Exercise

General / 08 July 2026

    This is a kitbash modeling exercise I nearly completed as a means to both practice the modeling technique and develop a 3D asset for an existing developing project I am attached to. The pieces bashed into the project were sourced from 3D Artist "JROTools" Jonas Ronnegard. I purchased his 3D Artist & Asset Mega-Bundle, which I find EXTREMELY valuable across multiple programs- Maya, Zbrush, Substance Painter, and Photoshop to name the most prominent. What I took away from the exercise the most was that you can create exponentially more the more freely you let yourself think abut each kitbash piece. Don't just drag and drop pieces from the same asset pack together. Be confident in adjusting scale, deleting parts of a mesh, or bashing together smaller parts to further bash. The more unrecognizable the parts that put together the overall asset's form, the better.

    The hover-sailer, within the MINNOWZ universe, is the signature mode of transportation for our main character around their hometown fishing village. Built from the base of a discarded surfboard, components from decades of junked machines form an agile & stylish vehicle that allow the main character to sail faster than the more cumbersome fishing boats that saturate the trawling waters. 


Brutalist Fashion Store - Log #1

Work In Progress / 23 October 2025

I had an idea to create a brutalist fashion store. This is where my ideas are so far. I think my biggest push towards hyperrealism will lie in procuring the highest resolution textures I possibly can, and matching all lighting to real-world values.


Cube House - Log #1

Work In Progress / 01 October 2025

Hello! This is my first WIP blog post to document the decisions I make through the creation of my newest real-time 3D environment for my portfolio. In the past (like with my Star Wars Dantooine Enclave scene) the way I would progressively share progress on a project would be the editing and republishing of the same blog post, but I don't want to lose the moment in time I would be by doing that. Thus, I'm utilizing this nice blog feature! 

This project is meant for me to practice my skills in archviz and PBR, modern, non sci-fi or fantasy environments. The job market in the games & other entertainment industries is pretty rough right now, and I want to be able to tap into adjacent fields where I could use my modeling skills, like architecture, automotive, product design, so on and so forth. 

My two favorite forms of architecture are that of the Brutalism and Arts & Crafts movements. For some reason, a dream house of mine has always been to live in side a perfect concrete cube. After rallying back and forth between different sizes to make the home, I decided on 8 meters, or around 26 feet. This gave me 2 interior stories with comfortable ceiling height and a rooftop deck with adequate side wall/railing. My floor plan for both interior levels was unchanged since the inception of the idea in my mind, yet upon the realization that I only have a single bedroom laid out, I've begun to think I need to add a second bedroom downstairs as well as enlarge the bedroom I currently have.

Garage Entrance Garage Corner
 Garage Corner
Main Room/Living Room
Office
Aerial ShotRear Aerial Shot