UE5 Turnaround of the whole diorama. The lighting shifts from daytime to nighttime halfway through the turnaround.
Buddha statue torso retopology. This was the most reattempted (part of an) asset of the entire project. It happened at a point where I became sidetracked my pursuing the lowest polycount for my assets.
This project is a result of inspiration finding itself in a photo I took in the later part of 2022 while I was working as a pizza delivery driver. The job gave me the opportunity to see many different morsels of life such as this one- a statue in the midst of refurbishment on the street facing side of a Vietnamese Buddhist temple.
Everything was modeled in Maya using a game-ready asset workflow. The wood planks were textured as a kit in Substance Painter, and the statue is textured uniquely as a hero prop with its own 4k maps. All other props and architectural assets were textured using tiling textures and the double UV workflow. Tiling textures were made jointly between Substance Designer & Sampler, the latter program being very useful for turning photos into ready-to use foundations for texture creation.
Further improvements to the scene I see myself doing are things like sculpting and texturing the stone pagoda peak of the overall structure, and swapping the unique textures of the statue for the double UV workflow.