Council chambers, facing out
Council chambers, facing in
Training room
Maya playblast test opening animation. This container would be an interactable container in-game. The side lights would light up or change color incrementally based on fullness of the container.
This is a 9/24 Final Work-In-Progress post for my most recent personal project- my attempt to recreate, in UE5, one of my favorite areas in BioWare's Star Wars: Knights of the Old Republic (2003). This area is the council chamber & training room located in the Jedi Enclave on the planet Dantooine. While only a fraction of a much larger complex, I decided to limit myself to the two rooms for the sake of the project's completion. However, to make up for this limitation, I plan to further the scene with new props not in the inspiration. Everything in the scene is intended to be self-created- 3D assets, materials, and shaders. The last section of the project for me to complete is the foliage- the trees are blockouts, and the ground grass is foliage-painted Megascan stand-ins.