Marmoset Viewer useful for viewing individual information maps & wireframe models.
These are some modular concrete shelving I modeled and textured for my Cube House archviz environment. While building reference on brutalist architecture and furniture design, I came across a photo of shelving designed by Swiss furniture & industrial designer Willy Guhl (1915-2004). I found that, with just 3 major forms and minor changes in color tone & scale, I could create multiple interesting compositions with no entirely-similar forms that I enjoy placing as much as the decor within them themselves. They were modeled in Maya, textured in Substance Painter, and for use in an Unreal Engine 5 scene. The props used for the studies are pulled from the Quixel megascan library.