Project Vachnaya (UE4)

Armory (Left). Gun by Aidan Ecker, wall/floor materials by Ilia Daryaei.

Armory (Left). Gun by Aidan Ecker, wall/floor materials by Ilia Daryaei.

Armory (Right)

Armory (Right)

Communications Room. Floors, wall by Ilia, radio and table props by

Communications Room. Floors, wall by Ilia, radio and table props by

Transitional Hallway

Transitional Hallway

Prop sheet breakdown, including variation for ammo crate prop. All props began and finished model-wise in Maya. Textured in Substance Painter.

Prop sheet breakdown, including variation for ammo crate prop. All props began and finished model-wise in Maya. Textured in Substance Painter.

Full Level

Full Level

First Level Run/Level Walkthrough

Project Vachnaya (UE4)

Project Vachnaya was a collaborative project completed as a video game prototype for CSUF's ART 455-C Group Projects class. The game, designed as a twin-stick top down round survival shooter, is set in a late 80's Soviet Union KGB building where survivors must fend off hordes of the undead in their final battle. The game was made in Unreal Engine 4 and was completed remotely through Perforce in a group of 4, consisting of myself, Aidan Ecker, Noah Christensen, and Ilia Daryaei. I was responsible for creating multiple props designed for the armory that ended up finding re-use around the rest of the level.